Usually the space hopping is combined with a lack of oxygen. When the gravity is removed the fun really starts, and you’ll be running along more walls and ceilings than Spider-man. Shooting somebody in the face only to see them stagger and then continue their sprint towards you is disappointing now that we’ve seen the alternative – shooting them in the face and removing their head only to see tendrils sprout from said hole and the beast run in your direction while flailing its arms at twice the speed in a blind rage… We never said it would be pretty.īut Dead Space’s real showpiece is its Zero G environments. Hacking pieces off the Necromorphs is an integral mechanic to survival and although it tends to limit the design possibilities of your enemies (later Dead Space falls into the trap of using the same monster models but changing skin colours to signify extra toughness) the dismemberment system makes other horror foes look decidedly average. Strategic dismemberment enforces a much more tactical approach to combat. Resident Evil 4 with better controls isn’t a bad sell at all, but the improvements don’t stop there.
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